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Brass & Brine
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Devlog
Update 2: The Incremental Update
September 16, 2026
by
Igdras
#updates
I always envisioned that Brass & Brine would be an incremental game, and with Update 2 it officially is! Main changes: Upon killing an enemy, there is now a 5% chance that you will hear a chime, and b...
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Update 1.2: a few more tweaks and refinements
September 10, 2026
by
Igdras
#updates
Little changes continue. This is a very small update: Your health regeneration ramps up slowly the longer you go without being hit. This has no cap, so it rewards extended periods of evasion. Getting...
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Update 1.1
September 09, 2026
by
Igdras
#updates
So I kept working on the game even after posting the update because it's 11:15 pm and I can't stop working on this game. Here's the new stuff: Capped the maximum enemy budget that can be on the map at...
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Update 1: Game Balance
September 09, 2026
by
Igdras
#updates
So, the game launched with the balance parameters I use for testing, and those parameters are uh. Not as fun as they could be to actually play. So I tweaked some stuff and I think it's a lot more fun...
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Launch announcement (and discussion of what's coming)
September 08, 2026
by
Igdras
Hey folks! It's been about ten hours since publishing this early stage of B&B, and just seeing screenshots of my friends on Discord being mauled by shrimps with spears has been quite cathartic. I've b...
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