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Brass & Brine

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Devlog

  • Update 2: The Incremental Update
    September 16, 2026 by Igdras#updates
    I always envisioned that Brass & Brine would be an incremental game, and with Update 2 it officially is! Main changes: Upon killing an enemy, there is now a 5% chance that you will hear a chime, and b... Continue reading
  • Update 1.2: a few more tweaks and refinements
    September 10, 2026 by Igdras#updates
    Little changes continue. This is a very small update: Your health regeneration ramps up slowly the longer you go without being hit. This has no cap, so it rewards extended periods of evasion. Getting... Continue reading
  • Update 1.1
    September 09, 2026 by Igdras#updates
    So I kept working on the game even after posting the update because it's 11:15 pm and I can't stop working on this game. Here's the new stuff: Capped the maximum enemy budget that can be on the map at... Continue reading
  • Update 1: Game Balance
    September 09, 2026 by Igdras#updates
    So, the game launched with the balance parameters I use for testing, and those parameters are uh. Not as fun as they could be to actually play. So I tweaked some stuff and I think it's a lot more fun... Continue reading
  • Launch announcement (and discussion of what's coming)
    September 08, 2026 by Igdras
    Hey folks! It's been about ten hours since publishing this early stage of B&B, and just seeing screenshots of my friends on Discord being mauled by shrimps with spears has been quite cathartic. I've b... Continue reading
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Updated 23 hours ago