<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Brass &amp; Brine Devlog - itch.io</title><link>https://igdras.itch.io/brassandbrine</link><description>Incremental top-down survival shooter</description><item><guid>https://igdras.itch.io/brassandbrine/devlog/1670445/update-2-changelog-more-balance-and-qol</guid><title>Update 2 Changelog: More Balance and QoL</title><link>https://igdras.itch.io/brassandbrine/devlog/1670445/update-2-changelog-more-balance-and-qol</link><pubDate>Sun, 20 Sep 2026 05:53:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Let&#039;s get right into the changelog! Upgrade costs now slowly degenerate over time. The degen speed is based on current cost, so buying upgrades en masse doesn&#039;t penalize you too much. As recently teas...</p>]]></description></item><item><guid>https://igdras.itch.io/brassandbrine/devlog/1668114/update-21-balance-qol-and-anti-lag-pass</guid><title>Update 2.1: Balance, QOL and anti-lag pass</title><link>https://igdras.itch.io/brassandbrine/devlog/1668114/update-21-balance-qol-and-anti-lag-pass</link><pubDate>Fri, 18 Sep 2026 05:31:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Got some more tweaks for you folks after some stress testing (see devlog image for just how surprisingly graceful Godot handles big numbers). Vitality has been renamed to Constitution. Endurance is re...</p>]]></description></item><item><guid>https://igdras.itch.io/brassandbrine/devlog/1666569/update-2-the-incremental-update</guid><title>Update 2: The Incremental Update</title><link>https://igdras.itch.io/brassandbrine/devlog/1666569/update-2-the-incremental-update</link><pubDate>Wed, 16 Sep 2026 19:46:01 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I always envisioned that Brass &amp; Brine would be an incremental game, and with Update 2 it officially is! Main changes: Upon killing an enemy, there is now a 5% chance that you will hear a chime, and b...</p>]]></description></item><item><guid>https://igdras.itch.io/brassandbrine/devlog/1658548/update-12-a-few-more-tweaks-and-refinements</guid><title>Update 1.2: a few more tweaks and refinements</title><link>https://igdras.itch.io/brassandbrine/devlog/1658548/update-12-a-few-more-tweaks-and-refinements</link><pubDate>Thu, 10 Sep 2026 04:58:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Little changes continue. This is a very small update: Your health regeneration ramps up slowly the longer you go without being hit. This has no cap, so it rewards extended periods of evasion. Getting...</p>]]></description></item><item><guid>https://igdras.itch.io/brassandbrine/devlog/1657470/update-11</guid><title>Update 1.1</title><link>https://igdras.itch.io/brassandbrine/devlog/1657470/update-11</link><pubDate>Wed, 09 Sep 2026 06:26:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>So I kept working on the game even after posting the update because it&#039;s 11:15 pm and I can&#039;t stop working on this game. Here&#039;s the new stuff: Capped the maximum enemy budget that can be on the map at...</p>]]></description></item><item><guid>https://igdras.itch.io/brassandbrine/devlog/1657415/update-1-game-balance</guid><title>Update 1: Game Balance</title><link>https://igdras.itch.io/brassandbrine/devlog/1657415/update-1-game-balance</link><pubDate>Wed, 09 Sep 2026 04:20:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>So, the game launched with the balance parameters I use for testing, and those parameters are uh. Not as fun as they could be to actually play. So I tweaked some stuff and I think it&#039;s a lot more fun...</p>]]></description></item><item><guid>https://igdras.itch.io/brassandbrine/devlog/1656814/launch-announcement-and-discussion-of-whats-coming</guid><title>Launch announcement (and discussion of what&#039;s coming)</title><link>https://igdras.itch.io/brassandbrine/devlog/1656814/launch-announcement-and-discussion-of-whats-coming</link><pubDate>Tue, 08 Sep 2026 16:01:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey folks! It&#039;s been about ten hours since publishing this early stage of B&amp;B, and just seeing screenshots of my friends on Discord being mauled by shrimps with spears has been quite cathartic. I&#039;ve b...</p>]]></description></item></channel></rss>